Re: [OVC-demo-team] New version of RII

From: Fred McLain <mclain_at_zipcon_dot_net>
Date: Thu Feb 12 2004 - 21:15:05 CST

Thanks Eron. I've given up and moved back to Poseidon. It's not open
source but it works well enough for me.

On Thu, 2004-02-12 at 14:37, Eron Lloyd wrote:
> Hi Fred,
>
> You're probably building it without the proper KDE3.2 PATH prefix. I know it's
> usually --prefix=/opt/kde3, but double-check the configure script. What
> distro are you using? Are you running KDE 3.2? It comes included as part of
> the KDESDK package now.
>
> Eron
>
> On Monday 09 February 2004 12:44 pm, Fred McLain wrote:
> > Thanks for the great work Jan, it's very much appreciated.
> >
> > I spent quite a bit of time Sunday trying to get Umbrello 1.2.1 running
> > here. It configures, builds and installs without error but is missing
> > it's graphics. I've seen prior posts to the list saying it worked for
> > folks. Has anyone else seen this problem?
> >
> > Thanks!
> >
> > -Fred-
> >
> > On Sun, 2004-02-08 at 13:36, Jan Karrman wrote:
> > > I have uploaded a new version of the RII to Sourceforge now. It is
> > > available from the CVS Repository and from the Files release section.
> > > The README file is included below.
> > >
> > > /Jan
> > >
> > >
> > > Reading Impaired Interface (RII).
> > >
> > > The source code and the audio files can be downloaded from:
> > >
> > > http://sourceforge.net/projects/evm2003
> > >
> > > either from the CVS Repository or from the Files section.
> > >
> > > Put the audio files in a subdirectory 'audio' to the directory 'rii'.
> > >
> > > The script is written to run under Linux (the platform chosen for the
> > > demo). But to make it available to a wider audience for testing, it
> > > has also been ported for Windows. It is tested under Windows 2000, but
> > > should hopefully work for other windoses as well.
> > >
> > > Linux:
> > >
> > > The script calls the program sox to play the audio files. This was
> > > installed by default on my RedHat 9 system. It is available from:
> > >
> > > http://sox.sourceforge.net.
> > >
> > > If some other audio player is used, or if sox is not installed as
> > > /usr/bin/sox, the script must be modified to reflect this. Search for
> > > 'sox' in RII.py.
> > >
> > > Windows:
> > >
> > > The Python Win32 Extensions must be installed:
> > >
> > > http://starship.python.net/crew/mhammond/
> > >
> > > Put the audio player WAV.EXE in the same directory as RII.py. It is
> > > included in the BVA application, also available from Sourceforge above.
> > > If some other tool is used, the code needs to modified accordingly.
> > >
> > > It is possible to run the application (runrii.py) without the audio
> > > files - text will be printed that is supposed to be read out. Note that,
> > > along with the text, the name of the corresponding audio file is written.
> > >
> > > The application can be reset by pressing Ctrl-C. Terminate with two
> > > quick Ctrl-C.
> > >
> > > Text mode (no audio) is forced by calling the script with the command
> > > line option -t. This makes it a bit quicker to test. You can use the
> > > option -s to save postscript to a file ballot.ps, and -p to print to a
> > > printer. You will need to configure the printing command, defined at the
> > > top of the file RII.py for this. You will of course also have to install
> > > the postscript printing routines to be able to save or print postscript.
> > > There is also an option -d that gives some debugging output.
> > >
> > > To view postscript files, you can use ghostscript (installed by default
> > > on Linux) together with previewers gv (Unix/Linux) or gsview (Windows).
> > > Download from:
> > >
> > > http://www.cs.wisc.edu/~ghost/index.html
> > >
> > > This implementation is more structured than the first version. It has a
> > > number of methods that are called after each valid key-press. Which
> > > method that is to be called depends on which key is pressed, and what the
> > > current state in the voting process is. For example, if in the candidate
> > > selection state (the slow list), and the voter selects a candidate by
> > > pressing the down arrow key - then the select_down() method is called.
> > >
> > > Things to be done:
> > >
> > > * Implement the arrow key chase - you know like "no, that's the Shift
> > > key. The arrow keys are to the right." etc. I'm not sure if this is
> > > really necessary, though. Since there is a possibility that another
> > > voter left in the middle of the process, shouldn't a pollworker
> > > follow the voter to the voting booth and make sure that the app is
> > > its initial stage. Then he can at the same time give instructions:
> > > "Here are the arrow keys, use them to navigate. This is the Escape
> > > key, press it for help.". A person that isn't used to computer
> > > keyboards must probably be instructed anyway; "Press a key" does not
> > > mean "press and hold", etc.
> > >
> > > * Some instructions need rewriting. For example Printing.wav has the
> > > order of events wrong (insertion into the privacy folder must precede
> > > checking for accuracy). Also, Intro2.wav need to be reformulated.
> > > Cory Hamma is working with this.
> > >
> > > * If the wrong key is pressed, this is signaled with a beep. Maybe in
> > > some cases it should be by some instruction instead.
> > >
> > > * The ballot data is hardcoded (data.py). It should be taken from
> > > ballot.xml but its structure has not yet been fixed (or?).
> > >
> > > * Improve the documentation.
> >
> > ---
> > [This E-mail scanned for viruses by Declude Virus]
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Received on Thu Apr 1 02:40:18 2004

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